Controlling Death is a breeze, too for such a hulking guy, he’s able to run along walls, clamber up cliffs and leap from one area to another with relative ease. The light role-playing elements go a long way to making all of this more enjoyable: there’s no dearth of stat-improving equipment to find, and crushing enough enemies earns you points to spend on new abilities via a skill tree. The extensive overworld is appropriately littered with monsters to fight, items to collect and quests to complete. From exploring the overworld on horseback to playing a little chime when solving a dungeon’s puzzle, this adventure owes a lot to Nintendo’s core franchise - don’t go calling it a clone, though! The game may follow the familiar beat of its inspiration: overworld, dungeon, overworld, dungeon but the addition of RPG elements, as well as a much more acrobatic main character, take Death’s quest beyond the territory of mere imitation and into a realm all its own.Īnd what a realm - players who might otherwise be put off by the exaggerated character designs should know that Darksiders II plays as smoothly as any other adventure game out there. If imitation is the sincerest form of flattery, Darksiders II butters up The Legend of Zelda like nobody’s business. It’s Dangerous to Go Alone …Unless You’re Death
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |